It was a great opportunity for me to collaborate with MINICARE to create the digital character RIIA. What they want is an asian female bust, photo realistic, monolid eyes, prominent zygomatic bone, pale tone, super model style, with short hair, widow's peak. I was responsible for the sculpting, grooming, texturing, face rigging, facial animation, rendering, and post. I was hugely inspired by Marco Di Lucca's mindblowing masterpieces, and tried to create something close to his quality, but apparently I failed :). Anyways, I learned a lot from this project. It's a FACS based, ARKit driven rig. The rig contains 52+ blendshapes according to ARKit document with some joints, using a plugin (FaceCo, free app in Appstore) to achieve live facial performance. Also some new attempts, using UE5 (I'm a newbie) and faceapp assisted tests.
FaceCo linking
facial mocap
Dilation tests (eyekit assets as the base and then remade to my liking)
clips
mocap testing
expression wip