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Digital RIIA & eye rig

It was a great opportunity for me to collaborate with MINICARE to create the digital character RIIA. What they want is an asian female bust, photo realistic, monolid eyes, prominent zygomatic bone, pale tone, super model style, with short hair, widow's peak. I was responsible for the sculpting, grooming, texturing, face rigging, facial animation, rendering, and post. I was hugely inspired by Marco Di Lucca's mindblowing masterpieces, and tried to create something close to his quality, but apparently I failed :). Anyways, I learned a lot from this project. It's a FACS based, ARKit driven rig. The rig contains 52+ blendshapes according to ARKit document with some joints, using a plugin (FaceCo, free app in Appstore) to achieve live facial performance. Also some new attempts, using UE5 (I'm a newbie) and faceapp assisted tests.

FaceCo linking

facial mocap

Lookdev, early versions

Lookdev, early versions

Dilation tests (eyekit assets as the base and then remade to my liking)

clips

final version, bluish violet iris

final version, bluish violet iris

close-up shot

close-up shot

anamorphic attempt

anamorphic attempt

FaceApp AI generated expression

FaceApp AI generated expression

another scene

another scene

post

post

mocap testing

expression wip

some render experiments

some render experiments

A set of generated expressions

A set of generated expressions

make up experiments

make up experiments

and hairdos

and hairdos

playing around with UE 5

playing around with UE 5

requirement & reference

requirement & reference